I started experimenting on Unity with some 2D platformers and puzzle games, mostly using visual scripting tools too. The learning curve was steep at first, but building something that actually runs and plays how you imagined is super satisfying. Playmaker definitely helps take the edge off when you're not deep into C# yet.
When I need a breather during long testing sessions or just want to take the edge off without switching projects, I hop into a few quick
unblocked games. They’re great for quick downtime and don’t mess with my workflow.